Explore the Stunning World of Deus Ex with The Art of Deus Ex Universe Ebook
The Art of Deus Ex Universe: A Stunning Visual Journey
If you are a fan of the Deus Ex video game series, you probably know how immersive and captivating its cyberpunk world is. The games are set in a dystopian future where human augmentation, conspiracies, and social conflicts are rampant. The games are also praised for their rich and detailed graphics, which bring the world of Deus Ex to life.
The Art of Deus Ex Universe ebook download
But have you ever wondered how the developers created such a complex and beautiful world? How did they come up with the characters, the environments, the weapons, and the gadgets? How did they translate their vision into a playable and enjoyable experience?
If you are curious about these questions, then you should definitely check out The Art of Deus Ex Universe. This is a comprehensive art book that showcases the concept art and design process behind the Deus Ex games. And the best part is, you can download it as an ebook and enjoy it on your favorite device.
What is Deus Ex Universe?
Deus Ex Universe is the name given to the expanded universe of the Deus Ex franchise. It encompasses not only the main games, but also spin-offs, comics, novels, and other media. The universe was created by Eidos Montreal, the studio behind the Deus Ex games since 2011.
The main games in the Deus Ex Universe are:
Deus Ex: Human Revolution (2011)
Deus Ex: Mankind Divided (2016)
Deus Ex: Breach (2017)
Deus Ex: Go (2016)
The spin-offs and other media in the Deus Ex Universe are:
Deus Ex: The Fall (2013)
Deus Ex: Icarus Effect (2011)
Deus Ex: Black Light (2016)
Deus Ex: Hard Line (2016)
Deus Ex Universe: Children's Crusade (2016)
What is The Art of Deus Ex Universe?
The Art of Deus Ex Universe is a 336-page art book that was published by Titan Books in 2016. It features hundreds of images and artworks from the Deus Ex Universe, as well as commentary from the developers and artists. The book covers all aspects of the game development process, from concept art to final product.
The book is divided into three main sections:
The Concept Art
The Design Process
The Final Product
In each section, you will find stunning illustrations and sketches of the characters, environments, weapons, gadgets, and more. You will also learn about the inspiration, challenges, and decisions behind each element.
Why should you download the ebook version?
If you are interested in The Art of Deus Ex Universe, you might be wondering whether you should buy the physical book or download the ebook version. Here are some reasons why we think the ebook version is a better option:
It is cheaper. The physical book costs $39.95, while the ebook version costs only $9.99.
It is more convenient. You can download the ebook instantly and access it anytime, anywhere, on any device. You don't have to worry about shipping, storage, or damage.
It is more interactive. You can zoom in and out, bookmark, highlight, and share your favorite images and passages. You can also search for keywords and jump to different sections easily.
It is more eco-friendly. You can save paper, ink, and energy by choosing the ebook version.
The Art of Deus Ex Universe: A Review
The Concept Art
The concept art section of the book is the largest and most impressive one. It showcases the amazing talent and creativity of the artists who worked on the Deus Ex Universe. You will find hundreds of sketches, paintings, and renders that depict the various elements of the games.
The characters are one of the most important aspects of the Deus Ex games. They are not only the protagonists and antagonists of the story, but also the representatives of the different factions, ideologies, and cultures of the world. The concept art section shows how the artists designed and refined the characters, from their appearance to their personality.
Some of the characters you will see in this section are:
Adam Jensen, the main protagonist of Human Revolution and Mankind Divided. He is a former SWAT officer who was augmented against his will after a terrorist attack. He works as a security consultant for Sarif Industries, a biotechnology company that produces augmentations.
Megan Reed, Adam's ex-girlfriend and a brilliant scientist who works for Sarif Industries. She is kidnapped by a mysterious group at the beginning of Human Revolution and later resurfaces in Mankind Divided.
David Sarif, the founder and CEO of Sarif Industries. He is a visionary entrepreneur who believes in the potential of human augmentation. He is Adam's boss and mentor.
Francis Pritchard, Adam's colleague and friend at Sarif Industries. He is a sarcastic hacker who provides Adam with technical support and information.
Eliza Cassan, a famous news anchor who works for Picus TV, a global media corporation. She is actually an artificial intelligence who manipulates the news to serve the interests of her creators.
Bob Page, the main antagonist of Deus Ex and a recurring character in the Deus Ex Universe. He is a powerful businessman who leads Majestic 12, a secret organization that seeks to control the world through nanotechnology.
Hugh Darrow, a legendary scientist who is considered to be the father of human augmentation. He is also a philanthropist who supports humanitarian causes. However, he has a hidden agenda that threatens to unleash chaos on the world.
Jaron Namir, the leader of the Tyrants, a group of elite augmented mercenaries who work for Majestic 12. He is Adam's nemesis and one of the most dangerous enemies he faces.
Viktor Marchenko, a former soldier who becomes a leader of the Augmented Rights Coalition (ARC), a group that fights for the rights of augmented people. He is also secretly working for Majestic 12 and plans to use ARC as a pawn for their agenda.
Talos Rucker, another leader of ARC and a charismatic preacher who advocates for peace and dialogue between augmented and non-augmented people. He is killed by Marchenko in Mankind Divided.
The environments are another crucial aspect of the Deus Ex games. They are not only the settings where the action takes place, but also the reflections of the themes and mood of the games. The concept art section shows how the artists created and detailed the environments, from their architecture to their atmosphere.
Some of the environments you will see in this section are:
Detroit, one of the main locations in Human Revolution. It is a city that has been revitalized by Sarif Industries and other biotechnology companies, but also suffers from social inequality and unrest.
Hengsha, another main location in Human Revolution. It is a city in China that has been divided into two levels: an upper level that houses wealthy corporations and elites, and a lower level that houses poor workers and slums.
Panchaea, a massive artificial island in Human Revolution that serves as Hugh Darrow's headquarters and as a hub for his humanitarian projects. It also houses Hyron, a supercomputer that controls all augmented people.
Prague, the main location in Mankind Divided. It is a city in the Czech Republic that has been divided into districts based on the status of augmented people. It is also the home of Adam Jensen and his new employer, Task Force 29.
Golem City, a massive ghetto in Mankind Divided that houses thousands of augmented people who have been segregated and oppressed by the authorities. It is also the base of ARC and the site of a terrorist attack.
London, another location in Mankind Divided. It is a city that hosts the Apex Centre, a futuristic skyscraper that houses the headquarters of the Illuminati, a secret society that controls Majestic 12 and other global affairs.
Montreal, a location in Human Revolution and The Fall. It is a city that hosts Picus TV and other media outlets, as well as the Omega Ranch, a secret facility where Megan Reed and other scientists work on a mysterious project.
Panama City, a location in The Fall. It is a city that is plagued by crime and corruption, and where Ben Saxon, the protagonist of The Fall, tries to expose the truth behind a conspiracy.
New York City, a location in Deus Ex and Mankind Divided. It is a city that hosts UNATCO, a global anti-terrorist organization that employs JC Denton, the protagonist of Deus Ex. It is also the site of Liberty Island, where Bob Page has his secret base.
Weapons and Gadgets
The weapons and gadgets are another essential aspect of the Deus Ex games. They are not only the tools that help the players overcome challenges and enemies, but also the expressions of their playstyle and preferences. The concept art section shows how the artists designed and refined the weapons and gadgets, from their functionality to their aesthetics.
Some of the weapons and gadgets you will see in this section are:
The Zenith Pistol, Adam Jensen's signature weapon in Human Revolution and Mankind Divided. It is a sleek and powerful handgun that can be customized with various upgrades and attachments.
The Combat Rifle, a versatile and reliable assault rifle that can be used for medium to long range combat. It can also be modified with different scopes, silencers, and ammo types.
The Stun Gun, a non-lethal weapon that can incapacitate enemies with electric shocks. It is ideal for stealthy and pacifist players who want to avoid killing.
The Typhoon Explosive System, one of Adam Jensen's augmentations in Human Revolution and Mankind Divided. It is a device that allows him to unleash a devastating blast of shrapnel around him, killing or injuring nearby enemies.
The Icarus Landing System, another one of Adam Jensen's augmentations in Human Revolution and Mankind Divided. It is a device that allows him to fall from great heights without taking damage, as well as creating shockwaves upon landing.
The Smart Vision, yet another one of Adam Jensen's augmentations in Human Revolution and Mankind Divided. It is a device that allows him to see through walls and objects, as well as highlighting enemies, items, and points of interest.
The Nanoblade Launcher, one of Adam Jensen's new augmentations in Mankind Divided. It is a device that allows him to fire blades from his arm that can impale or explode enemies.
The PEPS Gun, one of Ben Saxon's weapons in The Fall. It is a non-lethal weapon that can knock back enemies with blasts of air pressure.
The GEP Gun, one of JC Denton's weapons in Deus Ex. It is a rocket launcher that can fire various types of projectiles, such as high-explosive rockets or EMP rockets.
The Dragon's Tooth Sword, another one of JC Denton's weapons in Deus Ex. It is a nanotech sword that can cut through almost anything with ease.
The Design Process
The design process section of the book is the most informative and insightful one. It reveals how the developers created the Deus Ex Universe from scratch, from their initial ideas to their final decisions. You will find interviews, sketches, notes, diagrams, and prototypes that explain the rationale behind each element of the games.
Storytelling and Worldbuilding
The storytelling and worldbuilding section shows how the developers crafted the narrative and the setting of the Deus Ex Universe. You will learn about the themes, the influences, the research, and the challenges that shaped the story and the world of Deus Ex.
Some of the topics you will see in this section are:
The cyberpunk genre and its origins, characteristics, and evolution.
The transhumanism movement and its ethical, social, and philosophical implications.
The conspiracy theories and the real-life events and organizations that inspired them.
The historical and cultural references and influences that enriched the world of Deus Ex.
The branching paths and choices that affected the outcome of the story and the gameplay.
The characters and their motivations, backgrounds, and relationships.
The dialogue and the voice acting that gave life and personality to the characters.
Visual Style and Aesthetics
The visual style and aesthetics section shows how the developers defined the look and feel of the Deus Ex Universe. You will learn about the art direction, the color palette, the lighting, and the graphics that created the atmosphere and the mood of Deus Ex.
Some of the topics you will see in this section are:
The black and gold theme and its symbolism, contrast, and impact.
The cyber renaissance style and its fusion of futuristic and classical elements.
The neon noir style and its use of dark tones, bright colors, and shadows.
The realistic style and its use of photorealism, motion capture, and facial animation.
The stylized style and its use of abstraction, simplification, and exaggeration.
The technical aspects and limitations that influenced the visual style.
Gameplay and Mechanics
The gameplay and mechanics section shows how the developers designed the gameplay systems and features of the Deus Ex Universe. You will learn about the core principles, the challenges, and the solutions that shaped the gameplay experience of Deus Ex.
Some of the topics you will see in this section are:
The four pillars of gameplay: combat, stealth, hacking, and social.
The augmentations and their effects, costs, and upgrades.
The weapons and gadgets and their functionality, customization, and balance.
The level design and its use of verticality, exploration, interactivity, and multiple paths.
The AI design and its use of behaviors, reactions, tactics, and difficulty levels.
The RPG design and its use of skills, perks, inventory, quests, rewards, and progression.
The Final Product
and enjoyable experience. You will also see how the games were received by the critics and the fans, as well as the awards and accolades they earned. Some of the topics you will see in this section are: - The screenshots and videos that showcase the graphics, animations, and gameplay of the games. - The reviews and ratings that praise or criticize the games for their strengths and weaknesses. - The feedback and suggestions that help the developers improve and update the games. - The statistics and data that measure the performance, popularity, and impact of the games. - The achievements and trophies that reward the players for their accomplishments and challenges. - The DLCs and expansions that add new content, features, and stories to the games. - The mods and fan creations that enhance, modify, or transform the games. Conclusion
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Here are some frequently asked questions about The Art of Deus Ex Universe:
Q: Is The Art of Deus Ex Universe an official product?
A: Yes, it is an official product that was authorized by Eidos Montreal and Square Enix, the developers and publishers of the Deus Ex games.
Q: Does The Art of Deus Ex Universe cover all the games in the Deus Ex Universe?
A: No, it only covers the games that were developed by Eidos Montreal, which are Human Revolution, Mankind Divided, Breach, and Go. It does not cover the original Deus Ex game or its sequel Invisible War, which were developed by Ion Storm.
Q: Does The Art of Deus Ex Universe include any spoilers for the games?
A: Yes, it does include some spoilers for the games, especially for Human Revolution and Mankind Divided. If you have not played them yet, you might want to avoid reading certain sections of the book until you do.
Q: Does The Art of Deus Ex Universe have any exclusive content that is not available in the games?
A: Yes, it does have some exclusive content that is not available in the games, such as concept art that was not used or implemented in the final product, or artworks that were created specifically for the book.
Q: Does The Art of Deus Ex Universe have any errors or inaccuracies?
A: No, it does not have any errors or inaccuracies. However, some information or details might differ slightly from the games due to changes or updates that were made during or after the development process.