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TheedestinyC Group

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Leo Price
Leo Price


I'm a freelance journalist covering technology for several outlets, both in English (Zdnet, techPresident) and Italian (La Stampa, l'Espresso, Corriere della Sera and others). I was a Reuters Institute for the Study of Journalism fellow in 2013. You can find my research on journalism and content curation here. I like to write about the impact of technology on society. I'm amazed and fascinated by how our relationships, our jobs, our daily lives are now shaped by it. But technology, for me, it's just a means to an end, not an end in itself. To be clear: I don't care about the latest smartphone, unless it provides real value and improves the quality of my life. You can follow me on Twitter at @fede_guerrini and learn more about me visiting my LinkedIn. For story pitches reach me here: stories (at)


In addition to news, VR has an almost endless number of possible applications. Gaming is a major use, as is fine arts, museums, architectural design, theme parks, motion pictures, fictional storytelling, training and just about anything else one can imagine.

Signe Brewster is an editor on Wirecutter's PC team. She also writes about virtual reality. She previously reported on emerging technology and science for publications like Wirecutter, MIT Technology Review, Wired, Science, and Symmetry Magazine. She spends her free time quilting and pursuing an MFA in creative writing.

Moving from image capture to evolved storytelling required just the right settings and the right props. We knew that we wanted to take a customer on a journey, while telling just the right story about our product and brand. As the experience needed to appeal to customers around the world, without too much instruction required, we determined it necessary to create a comfortable, yet sensory rich, experience within a detailed presentation that we could control. The New Reality is just such an experience. The customer sits inside a real spa, perceives a matching virtual spa in the same relative position, and enjoys a soothing guided presentation exhibiting product features, differentiation, and an explanation of product benefits.

In case you missed it, we recently revealed a new course directive for the Skeld II: an unnamed location on Polus! For more details about the next map coming later in 2023 and how YOU can vote to help name it and become a part of Crewmate history, check the link here!

With location-based VR centers popping up across the country, U.S. consumers are starting to get a taste of what VR can do without the investment of hundreds of dollars for new computing and display equipment. Unique, free-roam experiences from HOLOGATE, Zero Latency, The VOID, and Dreamscape Immersive have all had impressive launches in North America and European markets. Manufacturers such as StarVR and Tactical Haptics are supplying high-resolution headsets and next-generation haptic controllers, improving the conventional location-based VR experience. But despite these developments, how much do consumers really care about location-based virtual reality?

VR arcades may continue to rule the market in the short-term as consumers learn about VR. But in years to come, the awe-inspiring experiences of tomorrow will soon outshine the VR experiences of today.

Projecting how these devices could compete in the marketplace comes with its own challenges since so little is known about Amazon's prototype. Not to mention the fact that complete details for Facebook's Oculus or Microsoft's Hololens aren't bountiful either. That said, given what we know about Amazon's strategy, we can begin to connect how a dedicated set of VR glasses could benefit the tech giant.

Coding exams and whiteboarding sessions are a different story. A full 42% of developers cite coding exams as the most stressful part of the interview process, and 38% say the same about whiteboarding sessions.

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.

You are sitting in your kitchen. As you think about having an Arabian Nights dinner party, the room starts to change. Arabic music plays softly, the plain kitchen tiles take on bright patterns and the smell of fragrant lamb stew hits your nostrils. You turn your gaze to the table, which is now covered with a rustic woven cotton cloth, flowers, lit candles and exotically decorated plates which you touch and rearrange.

This vision is not only based on expected technological advances, but also on consumer research: urban early adopters expect that we will be using all of our senses online by 2030. Of those, 68 percent want to use at least 1 of 6 conceptual internet of senses applications we have asked about, and 81 percent are open to the idea overall.

Of those who want an internet of senses, 40 percent see immersive entertainment as a main driver for this change; 33 percent think better online shopping will be key; and 31 percent think this change will come about due to the climate crisis. The big five tech companies along with industry-specific companies are expected to dominate and run roughly half of all internet of senses services by 2030.

With these capabilities, many other applications that are almost unimaginable today suddenly become quite straightforward. Have you ever met someone who seemingly knows you, yet you cannot place them or even remember their name? This problem will be eliminated by 2030 as, according to 54 percent of consumers, in response to thought requests, AR glasses will show them information about people they meet, such as their name or where they met before. 041b061a72


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